Ink Game Guide: How to Kick Players & Best Modes to Use It
Ever watched another player ragdoll someone in Ink Game and wondered how they did it? The kick ability isn’t obvious when you first start playing.
To kick players in Ink Game, you need to get the Trickster power from Power Rolls (12% drop rate), equip it, then use the Trip ability to ragdoll nearby opponents for an extended duration compared to a normal push.
After spending weeks testing different powers in Ink Game, I’ve learned that kicking transforms how you play competitive modes. The Trickster power gives you two abilities: Trip (kick) and a banana peel trap. While the 12% drop rate can feel frustrating, the advantage you gain in PvP modes makes it worth grinding for.
This guide will show you exactly how to get Trickster, activate the kick ability, and which game modes give you the biggest advantage.
What is the Trickster Power?
The Trickster power in Ink Game is a rare ability that lets you ragdoll other players using the Trip kick ability and place banana peel traps. It’s one of the most sought-after powers for competitive play because kicks last longer than standard pushes.
Unlike a regular push that briefly stuns opponents, the Trickster’s kick sends players into a ragdoll state that leaves them vulnerable for several seconds. This extended stun time gives you a serious advantage in elimination-based modes like Lights Out and Hide and Seek.
The power also includes a banana peel ability that creates a hidden trap, but most players focus on the kick since it’s more reliable in active combat situations.
How to Get the Trickster Power?
Getting Trickster requires some luck and patience. Here’s what you need to know:
The Drop Rate Reality: Trickster has a 12% drop rate from Power Rolls. This means you’ll need to roll multiple times before getting it. In my experience, it typically takes 8-15 rolls to obtain Trickster, though some players get lucky on their first try.
Where to Get Power Rolls: You earn Power Rolls by leveling up in Ink Game. Each level grants rolls that you can use in the power selection menu. The game also occasionally gives bonus rolls through daily rewards and special events.
Luck Boosts Help: Active Luck boosts from leveling up or daily rewards increase your chances. I always wait until I have a Luck boost active before spending my Power Rolls—it noticeably improves your odds of getting rarer powers like Trickster.
Don’t waste rolls trying to game the system. The drop rate is fixed, and no trick guarantees Trickster. Just keep rolling when you have Luck boosts active, and you’ll eventually get it.
Step-by-Step: How to Kick Players in Ink Game?
Once you have the Trickster power, kicking is straightforward. Here’s the exact process:
- Obtain Trickster Power: Use Power Rolls until you get the Trickster ability (12% drop rate)
- Equip the Power: Open your powers menu and select Trickster as your active power
- Position Near Target: Get close to the player you want to kick (within melee range)
- Activate Trip Ability: Press the kick button or key to trigger the Trip ability
- Watch the Ragdoll: Your target will ragdoll for several seconds, unable to move or act
PC Controls: Press E or the key bound to your active ability when near a player.
Mobile Controls: Tap the ability button on screen when positioned close to your target. Mobile players should note that timing is more difficult on touch screens—practice in less intense situations first before using kicks in crucial moments.
The kick has a short cooldown after use, so don’t spam it. Make each kick count by targeting players who are in vulnerable positions or near elimination zones.
Best Game Modes to Use Kick
Not every game mode in Ink Game is ideal for kicking. Some modes benefit hugely from the Trickster power, while others make it nearly useless. Here’s a breakdown of where kicking shines:
| Game Mode | Kick Effectiveness | Best Timing | Risk Level |
|---|---|---|---|
| Lights Out | Excellent | When pursuer is close | Medium |
| Hide and Seek | Excellent | When spotted by seeker | Low |
| Red Light Green Light | Good | Near finish line | High |
| Glass Bridge | Good | During crossings | High |
| Mingle | Poor | Rarely useful | High |
| Tug of War | Useless | N/A | N/A |
Lights Out: Kick Paradise
Lights Out is arguably the best mode for kicking. As a survivor being pursued, a well-timed kick stops the seeker cold and gives you precious seconds to escape. The ragdoll effect lasts long enough for you to put significant distance between yourself and your pursuer.
When playing as the seeker, kicks can eliminate multiple survivors quickly. Wait until a survivor thinks they’re safe, then kick them into the darkness. The psychological advantage alone makes Trickster worth having in this mode.
Hide and Seek: Escape Tool
In Hide and Seek, kicking serves as an emergency escape tool. If the seeker finds your hiding spot, a quick kick buys you time to relocate before they recover. I’ve survived countless rounds by using kicks at exactly the right moment.
For seekers, kicks help secure spotted hiders who might otherwise slip away. The extended ragdoll ensures they can’t run to a new hiding spot before being eliminated.
Red Light Green Light: High Risk, High Reward
Kicking in Red Light Green Light is risky but potentially game-winning. The best time to kick opponents is near the finish line when everyone is crowded together. One well-placed kick can eliminate multiple players at once.
However, kicking while the doll is looking will get you eliminated immediately. Only kick during green light phases, and even then, be aware of your position relative to other players and the finish line.
Glass Bridge: Strategic Eliminations
Glass Bridge kicks are incredibly satisfying but require precise timing. Kick opponents while they’re deciding which glass panel to choose, or kick them immediately after they make the wrong choice. Either way, you’re accelerating their elimination.
The danger here is obvious—one wrong step and you’re eliminated too. Use kicks sparingly and only when you’re confident in your own footing.
Mingle and Tug of War: Skip It
These modes don’t benefit from kicking. Mingle requires team coordination, and kicking teammates is counterproductive. Tug of War is purely about button mashing timing—kicking does nothing here. Save your Trickster power for the modes where it actually matters.
Kick vs Push: When to Use Each
Many players confuse kicking (Trickster’s Trip ability) with the standard push available to everyone. Here’s the key difference:
- Push: Available to all players, brief stun, short cooldown, no special power needed
- Kick: Trickster power only, extended ragdoll effect, longer cooldown, requires Power Roll luck
Use push for quick interruptions when you just need a momentary advantage. Use kick when you need extended downtime to escape, reposition, or secure an elimination. The longer ragdoll from kicks makes them superior in critical situations, but pushes are more reliable since you always have access to them.
Pro Tips for Effective Kicking
After testing kicks across dozens of matches, here are the strategies that consistently work:
Timing Is Everything: Don’t kick as soon as it’s off cooldown. Wait for the perfect moment when your target is vulnerable or in a bad position. A well-timed kick beats five random kicks.
Practice in Low-Stakes Situations: Before using kicks in crucial endgame moments, practice in early rounds or casual matches. Build muscle memory for the activation timing, especially on mobile where touch screen response can vary.
Save Trip for Critical Moments: The Trip ability has a cooldown. Don’t waste it on players who are already eliminated or in no position to threaten you. Save your kick for when it matters most.
Watch Your Surroundings: Kicking near guards or other threats can draw attention to you. Make sure the coast is clear before you make your move.
Mobile Player Tip: Mobile controls make kick activation less precise than PC. Consider using a larger device if possible, or practice the exact screen position of the kick button so you can tap it without looking.
Common Kicking Mistakes to Avoid
I’ve made plenty of mistakes while learning to use kicks effectively. Learn from these so you don’t repeat them:
- Kicking Too Early in Red Light Green Light: This gets you eliminated instantly. Wait until you’re sure the doll isn’t looking.
- Wasting Kicks on Already-Ragdolled Players: If someone is already down from another player’s kick, save your cooldown.
- Kicking Teammates: In team modes, accidentally kicking teammates helps nobody. Check your target before activating Trip.
- Spreading Your Kicks Too Thin: Focus on eliminating one target at a time rather than lightly kicking multiple opponents.
- Forgetting the Cooldown: After kicking, you’re vulnerable. Make sure you have an escape plan if your kick misses or doesn’t eliminate the target.
Frequently Asked Questions
How do I kick players in Ink Game Roblox?
To kick players in Ink Game, you need to obtain the Trickster power from Power Rolls (12% drop rate), equip it, then use the Trip ability to ragdoll nearby opponents for an extended duration compared to a normal push.
What power do I need to kick in Ink Game?
You need the Trickster power to kick in Ink Game. This rare power has a 12% drop rate from Power Rolls and includes the Trip ability (kick) and a banana peel trap.
Is the Trickster power good in Ink Game?
Yes, Trickster is excellent for PvP modes like Lights Out and Hide and Seek. The kick ability ragdolls opponents longer than a standard push, giving you a significant competitive advantage in elimination-based game modes.
Can I kick in every game mode?
Kicking works best in Lights Out, Hide and Seek, Red Light Green Light, and Glass Bridge. It’s ineffective in Tug of War and generally not useful in Mingle due to the team-based nature of those modes.
How long does the kick ragdoll last in Ink Game?
The Trickster’s kick ragdoll effect lasts approximately 3-5 seconds, which is significantly longer than the brief stun from a standard push. This extended duration is what makes kicking so powerful in competitive modes.
What’s the difference between kick and push in Ink Game?
Kick (Trickster’s Trip ability) causes an extended ragdoll effect lasting several seconds but requires the rare Trickster power. Push is available to all players and only briefly stuns opponents with a much shorter duration.
Final Thoughts
Mastering the kick ability in Ink Game takes practice, patience, and a bit of luck with the Power Roll system. The 12% drop rate for Trickster can feel frustrating, but once you have it, your effectiveness in competitive modes increases dramatically.
Focus on using kicks strategically in Lights Out and Hide and Seek where the extended ragdoll effect gives you the biggest advantage. Avoid wasting your cooldown in modes like Tug of War where kicking provides no benefit.
Like any game mechanic, kicking becomes more natural the more you use it. Start with low-stakes situations to build your timing and confidence, then deploy your newfound skills when it matters most.
