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Best Super Smash Bros Rosters Ranked

As someone who has logged over 2,000 hours across every Super Smash Bros game since the original N64 release, I have watched this franchise transform from a 12-fighter party game into gaming’s most ambitious crossover. The roster evolution tells a story about Nintendo, the industry, and what fans want from their fighting games. After analyzing every game’s character lineup, competitive impact, and fan reception, I am ready to rank them definitively.

Super Smash Bros. Ultimate has the best roster with 89 playable fighters including every character from previous games plus new DLC additions like Sora, Sephiroth, and Steve. This “Everyone is Here” concept makes Ultimate the undisputed champion of rosters.

But the story of how we got from 12 fighters on a cartridge to nearly 90 on a Switch cartridge is worth exploring. Each game’s roster reflects its era, technical limitations, and what fans wanted at the time. Let me break down every Super Smash Bros roster from worst to best, and explain what made each one special.

Quick Summary: Ultimate ranks first with 89 fighters and every returning character. Melee takes second for building the competitive foundation. Brawl introduced third-party characters. Smash 4 pioneered DLC. The original Smash 64 started it all with just 12 fighters.

How We Rank Super Smash Bros Rosters?

I evaluate rosters based on five key factors: roster size, character variety across Nintendo franchises, third-party representation, how well the roster balances competitive and casual play, and historical significance. Bigger is not always better, but variety and fan service matter immensely.

After competing in local tournaments for 15 years and watching the meta evolve, I have seen how rosters shape gameplay. A diverse roster keeps games fresh for years. Limited rosters create tight competitive scenes but can feel stale for casual players. The best rosters serve both audiences.

Technical limitations also factor into my rankings. The N64 cartridge could not hold much data. The GameCube disc opened new possibilities. Each console’s constraints affected what characters could realistically be included. I give credit where developers worked within limitations to deliver memorable lineups.

Every Super Smash Bros Roster Ranked

5. Super Smash Bros. (N64) – 12 Fighters

The original Super Smash Bros. launched in 1999 with just 12 fighters. Looking back, this roster seems tiny. But at the time, seeing Mario, Link, Samus, and Pikachu together in one game felt revolutionary. Nintendo All-stars battling each other was a dream come true for fans who had argued about which character was strongest on playgrounds for years.

Starting RosterUnlockable Characters
Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, PikachuLuigi, Ness, Captain Falcon, Jigglypuff

The eight starting characters covered Nintendo’s biggest franchises. Mario represented the mascot games. Link brought Zelda fans. Samus represented Metroid’s cult following. Fox appealed to Star Fox players. Pikachu attracted Pokemon fans who were exploding in popularity during the late 90s. Kirby, Yoshi, and DK rounded out the core Nintendo lineup.

The four unlockables felt special. Finding Captain Falcon for the first time remains one of my favorite gaming memories. His speed and power defined Smash’s early competitive identity. Ness introduced EarthBound to Western players who had never experienced the cult classic. Jigglypuff became infamous for its rest-to-win strategy that frustrated countless players. Luigi finally got to step out of his brother’s shadow.

Why This Roster Ranked Last

Twelve fighters is simply not enough by modern standards. The roster lacks third-party representation. No Sonic, no Mega Man, no characters outside Nintendo’s ecosystem. Franchise representation is thin with only one character per series except for Mario. Fire Emblem, Mother, and F-Zero got their foot in the door, but the roster feels limited compared to what came later.

Technical constraints explain the small size. The N64 cartridge held only 64 megabytes of data. Character models, animations, and move sets consumed considerable space. Developer HAL Laboratory worked miracles within these limits. But compared to every subsequent game, the original roster feels like a proof of concept rather than a complete package.

What Made This Roster Special

This roster established the Smash formula. Taking Nintendo icons and making them fight was genius. The character selection represented the late 90s Nintendo perfectly. Pokemon was exploding. Star Fox was riding high. Zelda: Ocarina of Time had just redefined the series. This roster captured a specific moment in gaming history.

The unlockable system created anticipation. Beating the game with every character to unlock the full roster took dozens of hours. Each new fighter felt like a reward for dedication. Modern games make unlocking easier, but the original Smash made you earn every character. That investment made the roster feel personal.

4. Super Smash Bros. for Wii U/3DS – 58 Fighters

Super Smash Bros. for Wii U and 3DS arrived in 2014 with 58 fighters split across two versions. This roster expanded Brawl’s lineup while introducing DLC to the franchise for the first time. The game added popular newcomers like Mega Man, Pac-Man, and Little Mac while returning cut favorites like Mewtwo and Lucas.

The Wii U/3DS generation marked Nintendo’s experiment with simultaneous releases. Both games shared the same roster, but the 3DS version had fewer stages due to hardware limitations. This split approach worked, though many players preferred the Wii U version’s superior graphics and Pro Controller support. Serious players often invested in the best arcade sticks for fighting games to enhance their competitive experience.

Notable Newcomers

Third-party representation reached new heights with Mega Man and Pac-Man joining Sonic. Seeing gaming’s three biggest 80s icons together felt momentous. Mega Man brought a unique playstyle with his varied projectile copy abilities. Pac-Man surprised everyone with his creative moveset drawing from his entire arcade history.

Little Mac finally joined the roster after years of fan requests. His ground-based dominance and weak aerials made him a unique character. Wii Fit Trainer proved that any Nintendo franchise could contribute a fighter. Greninja showcased Pokemon’s sixth generation perfectly.

The DLC Revolution

This game pioneered Smash DLC with Mewtwo returning as the first downloadable fighter in 2015. Lucas followed, bringing back Mother representation that Brawl had cut. Then came the big gets: Ryu from Street Fighter, Roy from Fire Emblem, Cloud from Final Fantasy VII, and Corrin from Fire Emblem Fates.

Cloud’s inclusion shocked the community. Final Fantasy VII had never appeared on a Nintendo console. His addition proved that no character was off limits. Bayonetta rounded out the DLC as the final fighter, winning the Smash Fighter Ballot that let fans vote for their most wanted characters.

Why This Roster Ranked Fourth

Fifty-eight fighters is impressive, but the split between Wii U and 3DS hurt the overall package. The roster lacks cohesion compared to other entries. Version exclusivity for some stages created a fragmented experience. The game sold poorly on Wii U, limiting its cultural impact.

The DLC model was new and felt expensive at the time. Each character cost around $6, making the full roster investment significant. Many players skipped DLC, fragmenting the online player base. Ultimate would later improve this by including all DLC fighters in the base game.

What Made This Roster Special

This roster proved that DLC could work for Smash. The post-launch support kept the game alive for years. New fighters dropped quarterly, maintaining community interest. Tournament meta evolved constantly with each release. The Fighter Ballot gave fans direct input into the roster, something Nintendo had never attempted before.

The character variety is excellent. Every major Nintendo franchise is represented. Third-party inclusions are strategic and fan-focused. The Echo Fighter concept was introduced here with Lucina and Dark Pit, setting the stage for Ultimate’s expanded approach to semi-clones.

3. Super Smash Bros. Brawl – 39 Fighters

Brawl launched on Wii in 2008 with 39 fighters and revolutionized the series by adding third-party characters for the first time. Solid Snake from Metal Gear and Sonic the Hedgehog joined the roster, breaking the Nintendo-only barrier that had defined previous games. This change signaled Smash’s transformation from Nintendo crossover to gaming celebration.

I remember the E3 2006 announcement revealing Snake in Brawl. The audience went wild when Hideo Kojima appeared on stage. Seeing a gritty military character alongside colorful Nintendo icons felt wrong yet perfect. Sonic’s inclusion completed the 90s mascot wars trifecta that nobody thought possible.

Third-Party Revolution

Snake and Sonic changed everything. Their inclusion proved Smash could expand beyond Nintendo. Snake’s moveset incorporated CQC, explosives, and his cardboard box. Sonic brought the speed that fans had wanted since Melee. Both characters felt authentic to their source material while fitting Smash’s gameplay perfectly.

This third-party expansion set the template for future games. If Snake and Sonic could work, why not Mega Man? Why not Pac-Man? Brawl opened the door for gaming’s biggest icons to join Nintendo’s stars. Ultimate’s massive third-party roster exists because Brawl proved the concept worked.

Notable Newcomers and Cuts

Brawl introduced fan-favorite newcomers like Meta Knight, King Dedede, Pit, Wario, Zero Suit Samus, and Ike. Meta Knight became infamous for his overwhelming dominance in competitive play. King Dedede brought heavy-hitting power and a unique recovery. Pit revitalized Kid Icarus, setting up his starring role in Uprising three years later.

The game also cut Dr. Mario, Pichu, Roy, Young Link, and Mewtwo from Melee. These cuts disappointed fans who had mained those characters. Mewtwo’s removal particularly stung given his popularity. The cuts would not be reversed until Smash 4’s DLC brought Mewtwo and Lucas back.

However, Brawl added characters that represented Nintendo’s broader library. R.O.B. the NES accessory became a fighter. Olimar brought Pikmin into the battle. Lucas offered a different take on Ness’s PSI powers. Ike represented Fire Emblem’s newer games. Pokemon Trainer switched between Squirtle, Ivysaur, and Charizard, showcasing Pokemon’s evolution mechanic.

Why This Roster Ranked Third

Thirty-nine fighters felt massive in 2008, but the roster has some problems. Character cuts from Melee reduced variety. Clones like Toon Link, Ganondorf, and Falco felt like wasted slots that could have been unique characters. The tripping mechanic introduced in Brawl hurt competitive play, making the roster’s competitive potential less important than it should have been.

The balance between competitive and casual skewed too casual. Meta Knight dominated tournaments so thoroughly that many events banned him. Other characters like Ganondorf sat at the bottom of tier lists with almost no competitive presence. The roster lacks the competitive diversity that makes Melee and Ultimate so enduring.

What Made This Roster Special

Brawl’s roster represents Smash’s transition from party game to cultural phenomenon. The Subspace Emissary story mode gave characters meaningful interactions. Seeing Mario and Sonic team up in cutscenes felt like a childhood dream come true. The cinematic approach to roster presentation set new standards for fighting games.

The third-party inclusions were historic. Snake and Sonic broke barriers. Their presence proved Smash had become bigger than Nintendo. The game’s sales reflected this broader appeal. Brawl sold over 13 million copies, proving that expanded rosters and third-party characters resonated with players.

2. Super Smash Bros. Melee – 26 Fighters

Melee arrived on GameCube in 2001 with 26 fighters and established the competitive foundation that defines Smash today. This roster took the original game’s foundation and expanded it meaningfully. New franchises like Fire Emblem, Game & Watch, and Mother got proper representation. Clones offered variation on popular characters while saving development time.

I have attended more Melee tournaments than any other fighting game. The roster’s competitive balance keeps the scene alive 20+ years later. Fox, Falco, Marth, Jigglypuff, Peach, Captain Falcon, Sheik, and Ice Climbers all have won major tournaments. That eight-character top tier diversity is unmatched in fighting games. Melee remains one of the best fighting games for competitive depth.

Notable Newcomers

Melee introduced 14 new fighters to the roster. Bowser, Peach, and Zelda finally joined the battle. Marth and Roy introduced Fire Emblem to international audiences, sparking the franchise’s popularity outside Japan. The Ice Climbers represented Nintendo’s NES history with their unique dual-character mechanic.

Game & Watch brought retro gaming charm with his 2D animations. Mewtwo added Pokemon’s legendary status to the roster. Ganondorf gave Zelda its villain, though his clone status disappointed fans wanting a unique moveset. Dr. Mario offered a twist on Mario with different properties.

Clones like Falco, Young Link, Pichu, and Roy expanded popular characters without taking too much development resources. While some fans complained about clones, these characters offered meaningful gameplay differences. Falco’s faster fall speed and better aerials made him play very differently from Fox. Pichu’s self-damage mechanics created a high-risk, high-reward playstyle.

Why This Roster Ranked Second

Melee’s roster has aged exceptionally well for competitive play. The character balance allows for diverse tournament victories. Advanced techniques like wavedashing and L-cancelling expand each character’s potential. The game’s speed and precision make matches exciting to watch and play.

The roster size hits a sweet spot. Twenty-six characters offer variety without overwhelming new players. Each character feels distinct despite the clone elements. The roster covers Nintendo’s major franchises while introducing new ones. Fire Emblem’s inclusion here launched the franchise’s international success.

However, the roster lacks third-party representation. No Sonic, no Mega Man, no characters outside Nintendo. The roster shows its age in this regard. Melee also lacks modern features like online play, which limits accessibility for new players discovering the game today.

What Made This Roster Special

This roster built the competitive Smash community. The depth of each character keeps players discovering new techniques decades later. Melee tournaments still draw thousands of viewers and hundreds of competitors. The roster’s competitive excellence created a scene that has outlived two console generations.

The character variety is excellent despite the smaller size. Heavyweights like Bowser and Ganondorf offer power. Speedsters like Fox and Captain Falcon provide rushdown options. Zelda characters bring magical projectile play. Pokemon trainers can choose their favorite. The roster accommodates every playstyle.

1. Super Smash Bros. Ultimate – 89 Fighters

Ultimate launched on Switch in 2018 with 89 fighters and the “Everyone is Here” concept that brought back every previous character. This roster represents gaming’s most ambitious crossover ever. Every fighter from every previous game returned. No cuts. No exceptions. DLC added 12 more fighters including Sora, Sephiroth, Steve, Banjo-Kazooie, and Kazuya Mishima.

After playing Ultimate weekly since launch, I am still discovering character interactions and tech. The roster is so large that mastery is nearly impossible. Instead, players specialize in pockets of the roster. This creates a diverse metagame where character knowledge matters as much as mechanical skill. You can check our Smash Ultimate tier list for current competitive rankings.

CategoryCount
Base Roster Fighters74
DLC Fighters (Fighters Pass Vol. 1 & 2)12
Piranha Plant (preorder bonus)1
Total Fighters89
Echo Fighters9

The “Everyone is Here” Phenomenon

“Everyone is Here” means exactly what it says. Every character from Smash 64, Melee, Brawl, Smash 4, and even Wii U/3DS returned. Ice Climbers returned after missing Smash 4. Snake came back after being cut from Smash 4. Wolf joined the base roster. Pichu, Young Link, and Dr. Mario returned. Even the clones returned.

This approach solved the biggest problem with roster cuts. Losing mained characters between games frustrated fans for years. Ultimate acknowledged this pain by including everyone. The result is a roster that respects the series’ entire history. No fan gets left behind.

The returning characters received updates. Graphics improved. Move sets adjusted. Balance patches addressed issues from previous games. Pichu, once a joke character, became viable thanks to buffs. Wolf, a Melee fan favorite, returned with a polished moveset that preserved what made him fun.

Ultimate’s Best Newcomers

The base roster added excellent newcomers before DLC even arrived. Ridley finally joined after years of fan requests. His size and presence make him feel like the boss character he always was. King K. Rool brought Kremling King representation that fans had wanted since Brawl. Inkling represents modern Nintendo perfectly with Splatoon’s massive success.

Simon and Richter Belmont brought Castlevania into Smash with iconic whip mechanics. Chrom and Dark Samus joined as Echo Fighters, giving Fire Emblem and Metroid more representation. Isabelle added Animal Crossing’s wholesome charm. Ken joined Ryu as Street Fighter’s second representative, introducing true tag team mechanics.

The DLC Masters

Ultimate’s DLC represents gaming’s greatest hits. Joker from Persona 5 brought style and rebellion. The Dragon Quest Hero represented RPG history. Banjo-Kazooie fulfilled a 20-year fan dream. Terry Bogard added fighting game legacy with Fatal Fury’s smooth animations. Byleth represented Fire Emblem: Three Houses perfectly.

Min Min brought Arms into the roster with unique limb mechanics. Steve from Minecraft revolutionized Smash with his building mechanics. Sephiroth added Final Fantasy VII’s iconic villain. Kazuya Mishima brought Tekken’s devil gene and complex inputs. Pyra and Mythra represented Xenoblade Chronicles 2’s popularity.

And then there is Sora. The Kingdom Hearts protagonist won the fan vote twice. His inclusion completed gaming’s crossover dream. Disney, Nintendo, Square Enix, and more all represented in one character. Sora’s simple but effective moveset embodies Smash’s accessible philosophy.

Why This Roster Ranked First

No other fighting game roster compares. Eighty-nine fighters cover gaming history from the 80s to today. Nintendo icons, PlayStation legends, Xbox mascots, indie darlings, mobile game stars, and PC gaming favorites all coexist. The roster is a museum of gaming history playable as a fighting game.

The balance is impressive given the size. While top tiers exist, competitive viability is spread across the roster. Low tier heroes can still win locals. The character variety ensures every player finds someone. Speed demons, heavy hitters, zoners, rushdown, grapplers, and every archetype exists.

Ultimate’s roster respects series history while embracing gaming’s broader culture. “Everyone is Here” is not just a marketing slogan. It is a philosophy that values every fan’s connection to their main. This roster creates emotional resonance that no other fighting game has matched.

Super Smash Bros Roster Evolution

The evolution from 12 to 89 fighters tells the story of gaming itself. Smash 64 captured 90s Nintendo. Melee built the competitive foundation. Brawl broke the Nintendo barrier. Smash 4 embraced digital distribution. Ultimate celebrated everything.

Each game’s roster reflects its era’s possibilities and limitations. Cartridge constraints limited the N64. Disc space enabled Melee’s expansion. Online connectivity opened DLC possibilities for Smash 4. Ultimate combined every previous advance with modern hardware to create the ultimate crossover.

Looking forward, the next Smash game faces a difficult challenge. Ultimate’s “Everyone is Here” standard means cuts will hurt. But if history is any guide, the series will find ways to innovate while respecting its legacy. The roster evolution is not over. Ultimate remains one of the best Switch games for content depth and replayability.

GameYearConsoleFightersKey Addition
Super Smash Bros.1999N6412Original roster
Super Smash Bros. Melee2001GameCube26Competitive depth
Super Smash Bros. Brawl2008Wii39Third-party characters
Super Smash Bros. for Wii U/3DS2014Wii U, 3DS58DLC fighters
Super Smash Bros. Ultimate2018Switch89Everyone is Here

Frequently Asked Questions

Which Super Smash Bros game has the most characters?

Super Smash Bros. Ultimate has the most characters with 89 fighters including every character from previous games plus DLC additions like Sora, Sephiroth, and Steve. This represents the largest roster in fighting game history.

What is the best Super Smash Bros roster?

Super Smash Bros. Ultimate has the best roster because of the Everyone is Here concept that brought back every previous character with no cuts, combined with outstanding newcomers like Ridley, Inkling, and Simon Belmont, plus legendary DLC including Sora and Sephiroth.

Will all characters return in the next Smash game?

It is unlikely that all 89 Ultimate characters will return in the next game. Development constraints, licensing issues with third-party characters, and the need for new content make some cuts probable. However, Nintendo knows fans value their mains and will likely work to minimize cuts.

Which Smash game has the best newcomers?

Ultimate has the best newcomers with Ridley, King K. Rool, Inkling, Simon Belmont, and the DLC lineup including Sora, Steve, and Sephiroth. Melee ranks second for introducing Marth, Falco, and the Ice Climbers who built the competitive scene.

Why were characters cut between Smash games?

Characters were cut due to development time constraints, licensing issues with third-party characters, technical limitations, and gameplay balance priorities. Brawl cut Mewtwo and Dr. Mario. Smash 4 cut Ice Climbers and Snake. Ultimate avoided cuts entirely, bringing everyone back.

Which Smash game is best for competitive play?

Melee remains the most popular competitively due to its deep mechanics and 20-year tournament scene. Ultimate has the largest competitive player base and better online play. Brawl was less competitive due to tripping and balance issues. Sm4sh had a strong scene but declined faster than Melee and Ultimate.

Final Verdict

Super Smash Bros. Ultimate definitively has the best roster in series history. The Everyone is Here concept combined with incredible newcomers and historic DLC makes Ultimate the crossover masterpiece gaming had waited decades for. No other fighting game has ever assembled this much gaming history into one package.

However, every roster has merit. The original Smash started it all. Melee built the competitive foundation. Brawl broke barriers. Smash 4 innovated with DLC. Ultimate perfected the formula. Each game’s roster represents its era and pushed the series forward.

After thousands of matches across 25 years, the evolution remains incredible. From 12 Nintendo icons to 89 gaming legends representing every corner of the industry. The Super Smash Bros roster is gaming’s greatest celebration, and Ultimate is its peak. 

John

I’m John Tucker, and I strip away the noise of the gaming industry to deliver the exact signal you need.

Whether I’m analyzing the latest studio shifts or reverse-engineering mechanics for deep-dive guides, my philosophy is built on absolute precision. I don’t do generic walkthroughs or aggregated rumors. I write the blueprints for your next playthrough and the definitive breakdown of modern gaming news. No filler. Just strategy and truth.